Making a copy of a purchased game used to be as simple as copying a disk. As the game industry grew, so did fear of revenue loss which drove investment in countermeasures. These mainly consisted of preventing the easy duplication of magnetic diskettes, or having users jump through tiresome hoops like entering specific words from the printed manual. These measures rarely posed much of a challenge to the dedicated efforts of crackers, but the copy protection in the classic 80s game Dungeon Master for the Atari ST and Amiga was next-level. It implemented measures that went well beyond its contemporaries, and while it was eventually defeated, it took about a year to happen. In an era where games were cracked within days or even hours of release, that was remarkable.
Third-party drives came out early in the life of the C64 because of how slow the 1541 was and its unreliability. Unfortunately copy-protection for commercial games rendered them next-to-worthless unless you used cracked/ISEPICed versions.
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Dungeon Keeper is a game where, like many simulation games, you must design and build something. In some games it is a theme park or a restaurant, in others it might just be a nice house. In Dungeon Keeper, you must build a terrifying, efficient, mystical dungeon capable of attracting monstrous creatures from the depths of your imagination in order to crush the goodly heroes of the surface, as well as take on rival keepers who will be able to build up their own dungeons against you.
Dungeon Keeper 2 was the sequel to Peter Molyneux's Dungeon Keeper and prequel to the canceled Dungeon Keeper 3. Like its predecessor, players take the role of a dungeon keeper, building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the game's campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface. This was charged as a setup for the sequel, where the gems would be used to invade the surface world and defeat the faction of goodly heroes. The most immediate change from Dungeon Keeper is in its graphics; the world is now fully 3D. Where monsters were previously sprites, they are now 3D models.
Christened a pretty straightforward name, this entrant in our games similar to Dungeon Keeper roster falls under the strategy/simulation category. Developed and published by Realmforge Studios and Kalypso Media, respectively, Dungeons made its presence felt across the terrain just a couple of years ago. Here, you once again switch sides from being a good guy to an antagonist, and this time you step into the shoes of Deimos, a high dungeon lord. He has been dethroned and sent all the way to the bottom of the hierarchy by his vicious ex-girlfriend, Calypso.
Legend of the Chambered (LoC) or simply Chambered is a series of raycaster styled games created by Markus "Notch" Persson where the player must explore winding stone chambers, fight monsters, and reach the end of the dungeon. There are at least six different versions of LoC. Notch later lost interest in this project and gave up on it (as he said on his now deleted project page).[1]
Along with other similarly titled Chambered games, Legend of the Chambered was based on games like Dungeon Master, Eye of the Beholder and Ultima Underworld. The first Legend of the Chambered game was made in 2001,[2] and the more well known version was released on May 24, 2008,[3][4] with a sequel being released on or before May 3, 2009.[5] Notch also created flash and android versions of Legend of the Chambered, as well as several other similar 3D dungeon crawlers.
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